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Art of DOOM, by ID SOFTWARE, Bethesda Softworks
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From id Software, the studio that pioneered the first-person shooter genre and coined the multiplayer term Deathmatch, comes a massive art tome from the highly anticipated next installment of DOOM!
From the massive UAC facilities on Mars to the depths of hell, uncover never-before-seen sketches and concept art from DOOM. The book also features an exclusive look at the development of the relentless demons of hell, devastating, over-the-top weapons, as well as the iconic DOOM marine-- all accompanied by commentary from the developers themselves. The Art of DOOM is indispensible for fans of video games, visceral first-person shooter combat, and pulse-pounding action!
This is the companion Art book for DOOM, the latest installment of the Doom franchise, set for release May 13th 2016.
- Sales Rank: #29229 in Books
- Published on: 2016-06-21
- Released on: 2016-06-21
- Original language: English
- Number of items: 1
- Dimensions: 12.30" h x .80" w x 9.30" l, .84 pounds
- Binding: Hardcover
- 184 pages
About the Author
Bethesda Game Studios® is the award-winning development team known around the world for their groundbreaking work on the Fallout series and The Elder Scrolls series. Creators of the 2006 'Game of the Year', The Elder Scrolls IV: Oblivion®, the 2008 'Game of the Year', Fallout® 3, the 2011 'Game of the Year', The Elder Scrolls V: Skyrim®, and most recently Fallout® 4, Bethesda Game Studios has earned its reputation as one of the industry's most respected and accomplished game development studios.
Most helpful customer reviews
4 of 4 people found the following review helpful.
A must for the Concept Art Junkie
By rocker409
If your a huge fan of the game and want a glimpse into the design process, this is the book for you. The printing is high quality, and I find myself opening it to flip through the pages every-time I walk by it. That being said I have a few minor quips with it, But first the good.
As mentioned the printing is of the utmost quality. No blemishes, colors are rich and detailed; the matte front and back cover practically glows. The book has one little blurb in the font about the art and process, but the rest of it is just pictures with a few in-game info blurbs here and there. The pages contain a mixture of sketches, full color concept art, final drafts and stunning clay-model renders; including things that didn't make it into the final game. This also includes items and armors from the multiplayer as well. It's split into five sections: demons, environments, characters, weapons, and props. Even minor things like power-ups and special effects get featured as well.
While there are a lot of pros, I have a few minor quips with the book. One of the monsters I was hoping to see the art process for was the Imp, since it received a big visual overall from the previous games. However, there is only one full page for the imp which consists of just one large full color concept piece that didn't make it into the game. The same treatment happened with the Hell-knight were it was only given one full page, which was a clay model render; though it was a really nice shot. It seems some of the monster and character pages received more dedication to in the book than others. While I understand this was probably done to keep the book from weighing a ton, it would've been nice to see a more complete overview of each. Also in the environments section a few pictures that received a full-page spread looked either a little blurry or had been compressed.
Overall though I love the book and the cons of it are just personal gripes that shouldn't stop someone interested in the art process to buy it. It's sure to be a nice addition for anyone's art book collection or DOOM collection.
Tl;Dr
Pros:
Wonderful full color printing.
Nice mix of sketches to final product.
Large variety of subjects and pieces shown.
Gives a real gimps into the design process.
Awesome coffee table piece visually.
Cons:
Some monsters and characters received more page art than others.
Lack of artist blurbs about the process.
A few artworks given full-page spread looked a little blurry or compressed.
4 of 4 people found the following review helpful.
Under "D" for Doom.
By Caetis
This is a book filled with incredible production value, beautiful backdrops, sculptures and production art that make you want to stare at the book cover to cover over and over. If you're an art lover, if you collect these types of books, if you're just curious about what this new Doom game is you are likely to love this beautiful hardbound book.
2 of 2 people found the following review helpful.
DOOM!
By mook201
Like many people I was surprised by just how good Doom was. I expected to have fun with it, but I had no idea it would be one of the best games I had played so far that year. Brutal, chaotic, fast-paced, there are just so many adjectives you can attach to the game. The art book gives you a pretty good look into the development of the game. Concept art and detailed in game renders of environments, enemies, weapons, and props. The best chapter is the one highlighting the demons. The enemies are the stars of the game, and here you get to see various conceptual iterations of them as well as the finished products.
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